15:30 Создание банд в GTA San Andreas |
В данной статье я расскажу, как создать свою банду в GTA SA на основе неиспользованной в игре банды 9. Нам понадобится блокнот, по желанию TXD Workshop и Sanny Builder. 111, MAFFA, MAFFA, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFA ,VOICE_GEN_MAFFA
112, MAFFB, MAFFB, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFB ,VOICE_GEN_MAFFB 113, MAFBOSS, MAFBOSS, CRIMINAL, STAT_CRIMINAL, man, 110F,1, null,2,2,PED_TYPE_GANG,VOICE_GNG_MAFBOSS ,VOICE_GNG_MAFBOSS
111, MAFFA, MAFFA, GANG9, STAT_GANG9, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFA ,VOICE_GEN_MAFFA
112, MAFFB, MAFFB, GANG9, STAT_GANG9, man, 110F,1, null,2,2,PED_TYPE_GEN,VOICE_GEN_MAFFB ,VOICE_GEN_MAFFB 113, MAFBOSS, MAFBOSS, GANG9, STAT_GANG9, man, 110F,1, null,2,2,PED_TYPE_GANG,VOICE_GNG_MAFBOSS ,VOICE_GNG_MAFBOSS
VLA1, VLA2, VLA3 # Gang 9 (UNUSED)
MAFFA, MAFFB, MAFBOSS # Gang 9 (RUSSIANS)
sentinel # Gang 9 (UNUSED)
washing, admiral, esperant # Gang 9 (RUSSIANS)
{$CLEO .cs}
//-------------MAIN--------------- thread "GW" :GW_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @GW_11 :GW_34 0237: set_gang 8 weapons_to 23 30 28 076C: set_zone 'LDOC1A' gang 8 density_to 60 076C: set_zone 'LDOC1B' gang 8 density_to 60 076C: set_zone 'LDOC2' gang 8 density_to 60 076C: set_zone 'LDOC3A' gang 8 density_to 60 076C: set_zone 'LDOC3B' gang 8 density_to 60 076C: set_zone 'LDOC3C' gang 8 density_to 60 076C: set_zone 'LDOC4' gang 8 density_to 60 0A93: end_custom_thread
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